Welcome to the Grappling Arts: BJJ, Judo, Wrestling...
Grappling techniques can be broadly subdivided into Clinch fighting; Takedowns and Throws; Submission holds and Pinning or Controlling Techniques; and Sweeps, Reversals, and Escapes.
- Clinching, or clinch work, emphasizes in-close fighting. Commonly known as "Dirty Boxing" and mainly used in Muay Thai. Clinch fighting involves holding your opponent in close range to throw elbows, knees, punches, etc.
- Takedowns A takedown is used by one fighter to take his opponent to the ground to gain a position for ground and pound or a submission.
- Throws: A throw is a technique in which one grappler lifts or off-balances his opponent and throws him forcefully through the air or to the ground. The purpose of throws is to incapacitate the opponent and gain a dominant position.
- Submission holds: There are generally two types of submission holds: those that strangle or suffocate an opponent (chokes), and those that cause injury to a joint or other body part (locks).
- Securing or Controlling Techniques: A pin involves holding an opponent on his back in a position that keeps the opponent subdued. In some styles of competitive grappling a pin is an instant victory, and in other styles it is considered a dominant position that is rewarded with points.
- Escapes: an escape is accomplished by moving out of danger or from a bad position; for example when a grappler who is in side control moves to guard or gets back to a neutral standing position, or when a grappler is able to escape out of a submission attempt and back to a position where he is no longer in danger of being submitted.
- Reversals or Sweeps: These occur when a grappler who was underneath his or her opponent on the ground is able to get themselves into a position so that he gains a dominant position.
At Focus MMA we Combine ALL the Grappling Arts you MUST know
Fact: Most Judo Schools Practice almost entirely standing grappling neglecting their ground game, while most BJJ / Brazilian Jiu Jitsu schools spend either 100% or nearly that on just the ground game.
Fact: You need both to be a complete grappler. It's true that 90% of fights hit the ground but also that 100% start standing up.
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